﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using MapEngine;

namespace Dark_Dungeon
{
    [Serializable()]
    class Orc : Character
    {
        public Orc(Vector2 Position)
            : base(Position)
        {
            this.graphics.texture = EntityTexture.Monster;
            this.graphics.tile = Point.Zero;
        }


        #region -- Serialización/Deserialización --
        public Orc(SerializationInfo info, StreamingContext ctxt)
            : base(info, ctxt)
        {
        }
        
        public override void GetObjectData(SerializationInfo info, StreamingContext ctxt)
        {
            base.GetObjectData(info, ctxt);
        }
        #endregion
    }
}
